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Cor Domus (Collaborative)

Cor Domus Trailer

Responsible for: Natural assets, set dressing and terrain painting!

Responsible for: Natural assets, set dressing and terrain painting!

Responsible for: Natural assets, nature set dressing and terrain painting

Responsible for: Natural assets, nature set dressing and terrain painting

Responsible for: Natural assets, nature set dressing and terrain painting!

Responsible for: Natural assets, nature set dressing and terrain painting!

Responsible for: Natural assets, nature set dressing and terrain painting!

Responsible for: Natural assets, nature set dressing and terrain painting!

Responsible for: Natural assets, nature set dressing and terrain painting

Responsible for: Natural assets, nature set dressing and terrain painting

Responsible for: Natural assets, nature set dressing and terrain painting!

Responsible for: Natural assets, nature set dressing and terrain painting!

Responsible for: Natural assets, nature set dressing and terrain painting!

Responsible for: Natural assets, nature set dressing and terrain painting!

Responsible for: Natural assets, nature set dressing and terrain painting!

Responsible for: Natural assets, nature set dressing and terrain painting!

Our boss and the boss level! Responsible for some set dressing, the rock wall models and temple textures.

Our boss and the boss level! Responsible for some set dressing, the rock wall models and temple textures.

Assets I modeled for our forest area.

Assets I modeled for our forest area.

Some of the assets I modeled and textured based off of concepts by our art lead, Skipper Stow! (View their portfolio here: https://www.artstation.com/skipperstow/albums/all)

Some of the assets I modeled and textured based off of concepts by our art lead, Skipper Stow! (View their portfolio here: https://www.artstation.com/skipperstow/albums/all)

Some of the newer models made to create more variation, especially for the mountainous areas.

Some of the newer models made to create more variation, especially for the mountainous areas.

The cliff walls and walkway I sculpted in Zbrush for the boss level. The texture work is by Hayley Schmelzer! You can find her work here: https://www.hayleymargaret.com/

The cliff walls and walkway I sculpted in Zbrush for the boss level. The texture work is by Hayley Schmelzer! You can find her work here: https://www.hayleymargaret.com/

Cor Domus (Collaborative)

Originally made in 48 hours for Global Game Jam 2019, which won at the SCAD Savannah location, my team and I decided to completely revamp Cor Domus for our senior project while at SCAD.
Cor Domus is a two-player co-op puzzle game in which First and Second must traverse the ups and downs of a relationship metaphorically through solving puzzles and pacifying enemies. Based off the GGJ2019 theme "What does home mean to you?" we all agreed that home was not a place but rather the feeling that exists when you are with the people you love and cherish.
I was one of the Environment artists on the team and I was responsible for modeling the natural assets and set dressing the levels, as well as some texture work.
The game went on to be one of the final contenders in the GGDA's Best in Georgia 2019 competition, won People's Choice for The Rookies Game of The Year 2019 competition, and was recently a finalist for the 2019 Unity Best Student Project award.

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